In this class, we will learn a broad topics related to computer graphics: geometry, rendering, animation, imaging. We will focus on actually implementing fundamental data structure and algorithm repeatedly used over time, and students should be able to write their own graphics program. The class will also cover the state-of-the-art techniques in computer graphics related to shader, VR/AR devices, mobile GPU, modern ray tracing, and deep learning.
Instructor
Young Min Kim
Teaching Assistants
Juhyeon Kim
Hyeontae Son
Syllabus
Class time : Mondays and Wednesdays, 5:00pm - 6:15pm Location : Building 301, Room 202 Textbooks : Fundamentals of Computer Graphics- Steve Marschner, Peter Shirley-A K Peters/CRC Press-2015 Topics